2017.05.27 Boss 101, Stores and the Big Boss Bomb

Hello and welcome back to the latest Boss 101 update! Hope you are doing excellently today!

Wanted to peel back the curtain again for those interested in how we make our magic behind the scenes.

Gun Store Extra Info

So check this out. We have our gun store and there is an option to see some extra helpful info about each of the guns you are preparing to buy. By hitting a button you can pop up a small panel showing you the ammo loadout and extra stats about any gun.

We were talking about the gun store (and all the stores) recently. Now that we are near the end of the development of Boss 101 you can imagine it’s easy to look back and see all the amazing things we could, should or MIGHT have done. Specifically the stores in Boss 101. As they stand they are the product of a lot of testing, updating and rejiggering to give you the player the best information. The process was pretty organic (like most of the game’s development) and the end result certainly has the feel we wanted.

In fact, one nice thing about the Command Center design aesthetic was the choice to make it a repurposed, built up place. The guys are using alien tech and creating things as they go. A lot of the machinery and layout are the result of ‘as needed’ design choices.

Let’s get on with the images!

You can bring up a panel for extra info (shown for the bows here)

You can cycle through similar weapons

On a slightly different note – we have a special shop for purchasing secret equipment. Once you buy said equipment it gets sent back to the main stores for you to use.

Boss Battles and more!

Next week we will be looking at some of the ways you can battle a boss. Check out this short preview of a boss boom bomb! BOSS BOOM BOMB! You heard it here first!

Teleporting in the BBB!

Idle for the BBB

All right – hope you enjoyed the latest look and we will talk with you soon.

Remember to always LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.05.20 Boss 101, Super Boss Warp Gates!

Hello and WELCOME back to the latest Boss 101 update for friends and fans. Thank you so much for joining us again.

WE APPRECIATE YOU!

Let’s get down into it!

So, we are basically down to little knick knacks to round things out. I recently wrote up a summary of where we are with the game. It was written to establish exactly the mindset we are using to wrap up Boss 101 and bring you our best. I’ll put a few parts of that below so YOU TOO can share some behind the scenes action.

What’s Left in Boss 101 Update

The actual amount of work is easily explained. It’s only polish. HAAAAAAAAA!!

That can mean a lot of things but mostly we are talking about taking all the systems we already have in and features we’ve already done and making sure it all works together as bug free as possible. That is really about it.

This means crash bugs obviously but it also means things I call ‘connective tissue’ between systems. This is stuff that is not TECHINCALLY a bug but SHOULD be in the game since it helps link two systems together. This can mean a UI addition, a new VFX or sound to help the player understand something. It can mean a lot of things and none of them are actually hard to do or take much time. The more we do the better off we are. The balance is stopping when it’s feature creep yet still recognizing when things are needed.

While we are avoiding feature creep things have been added. The defining choice for any add to the game at this point is “Does it help make the game experience that is ALREADY IN better?” examples – Does this UI help explain to the player a system we already have? Does this change to the guns make the combat system more versatile for all players? Etc.

The big things ahead are playthroughs and soak tests to clear out any possible day one grade A bugs. These are those things which would pop up in a typical player playthrough. This is stuff like testing guns, effects, rewards and in game progression. Kinda tedious if the truth be told but it has to be done.

Simply put….

The amount of time remaining is sufficiently small we are focused on shipping a high quality project. That will do more for us, for our fans purchasing Boss 101 and our future than ‘hitting a date’. Our aim is to hit a high quality bar and ideally the rest will take care of itself.

LOVE YOU!

Ok – today’s inside look at the SUPER BOSS WARP GATE!

This is a little gem from when you are taking on big bad bosses near the end. Here’s the process of taking an existing art asset and re-purposing it for another use. In this case we grabbed a regular warp gate and made it SUPER!

Here’s a regular warp gate in a level – this is the player’s version

We took that one and added some note about what needed to change to make is deluxe

Here is the sample of the regular one setup for animation

And the NEW super boss warp gate getting prepped in Photoshop

Now here is the super gate prepped for animation

And finally – just a SAMPLE of the super gate in the game- you can see the massive scale! Don’t worry, you’ll see even more of it in later levels!

All right – THANK YOU AGAIN SO MUCH. Please remember to always ….

…. LIVE YOUR DREAMS!

Talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.05.13 Boss 101 Weapon Effects, polish & great games!

Hello and welcome back to the latest Boss 101 update!

Today we are talking about some of the weapon effects in the game as well as what makes a great game! Or, as I like the phrase it WHAT MAKES A GAME GREAT!

What makes a game GREAT!

I’d like to put something out there for all the friends and fans reading this. You really can be the person you want and live the life you want to live. You really can FOLLOW YOUR DREAMS. You might be saying “Oh Tim, that’s easy for you! You just gas around drawing sneakers on robot T-Rexes for a living.” Well it wasn’t always that way!

I have come to believe a great game is really made by great teams. Great teams are about inspiration, trust and most of all respect. I consider myself very fortunate to be working with two people – Manon and Joshua – who inspire me regularly to bring my A+++ game to the table.

When Boss 101 is released I believe in my heart it will be a great game. That’s not a brag or a boast. I say this because what you are seeing in Boss 101 is our best efforts and we are proud to stand behind the game. Will you PERSONALLY like it? We hope so. We would love you to purchase Boss 101 and feel you got a fantastic game at a great price. That is the hope! To that end we are working EVERY SINGLE DAY UNTIL RELEASE (and beyond) to make sure you get our best!

Weapon Effects

You know we’re looking to give you the sweetest guns we can in Boss 101. We created what we HOPE is a great variety of cool guns to battle your way through the robo hordes. When we started most of the guns were based off standard types you see in many games – pistols, shotguns, bazooka, melee and even bows! Later we rolled in high tech ones such as Lasers and Multi-shots. Lastly we dropped in throwbacks to the Boss 101 web game – namely the ULTRA GUN!

Before we look at the VFX guns can have, let’s quickly overview their use in game. To start with they all have inherent abilities like speed and power as well as unique attributes such as limited tracking (lightning guns) or giant areas of impact (flame thrower). From there bosses can be weak or strong against them. What this means is a boss might take MORE damage from a flame thrower and LESS damage from a shotgun. That is all explained in the game. At the start of each round you are given a chance to inspect the boss as well as YOUR EQUIPMENT so you can make the best choice to winning the battle.

But enough about that, let’s check out boom-booms! We set up a test room for the guns to help us sort out damage and twizzle the special effects till we got something special.

First up a high level pistol – nothing wrong with it and a SOLID gun. Hits hard and can do some damage on a single target.

The shotgun – a nice spread and a good punch. Little slower on the firing but overall a goodie!

Laser – here’s a mid-level version doing work!

Multi-shot – a CLASSIC – lots of bullets, fast but each shot hits light. Them’s the breaks with a gun like this.

Throwing knives! Come on! – these are just cool. Some bosses are weak against them too!

Wrenches – ok these have limited range but the high level pipe wrench hits in a 360 arc – BOOM!!!

For today we’ll wrap up the gun preview on the good ole ULTRA GUN. This is a holdover from the web game and one of the most powerful guns in the game hands down. Of course – we ain’t gonna just HAND THIS to you. You will have to earn it! But yah – pretty powerful!

The Gamemaker Podcast – Boss 101 Interview

In case you missed the announcement earlier this week. Check out this snazzy interview posted up at the Gamemaker Podcast. Learn about Boss 101 and hear my (Tim’s) actual voice!

Link here: Gamemaker Podcast Episode 4 – Boss 101

OK – thanks for checking in and remember to always – live your dreams!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.05.07 Boss 101, The Robo Council!

Welcome back to the weekly Boss 101 Update and thank you for joining us!

Boss Tuning and all around fun. Check out the latest haps as we work on bringing you our best.

How much longer you ask?

Well, we don’t have a pin on the calendar but we can tell you this. There are no major or minor systems being added and most of last week was testing. Of course along with the testing comes lots of little bugs that need to be fixed.

When we mention bugs these can be anything from things that crash the game to behavior which breaks the game. Maybe a bullet doesn’t register as a hit on a boss, maybe a player gun doesn’t fire or not enough money is rewarded on a kill. Things like that.

One thing we leave in where we find it is the fun. Sometimes it’s planned and sometimes it comes about organically as we’re making the game. Check out this shot of the melee crow bar slapping minions. We put this death in early as a regular death for minions. It didn’t have all the bouncing it does now but it looked fun. As we were tuning the melee weapons this week we moved this particular death to this weapon class. Kinda worked out and looks hilarious. It’s fun, leave it in!

We’re still twizzling the effects a little but you get the idea.

Pirate Boss Tuning

Just working on the gun patterns to make his attacks interesting and fun for you. Always striving for a challenge balanced with excitement!

Watch it when he rises!

He’s got a long range freeze sword too! If that hits you are frozen in place for a moment and at the mercy of the boss. We did allow you to wiggle the controls to get out quicker though – we have you covered!

Robo Council Commentary on Your Death

When you die the Robo Council will weigh in on your performance. They’re a tough crowd to say the least.

OK – more to come and keep checking back. WE’RE GETTING THERE!

Thank you and always remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!