2017.06.25 Boss 101 Updates and upgrades!

Hello and thank you so much for joining us for another Boss 101 update! We hope you’re doing excellently.

As you know –bugs and polish continue. This week we have a question from a fan and process ideations to share so let’s get cracking!

Upgrade Room Process

So the upgrade room has all these sweet little stickers to show various upgrade levels. They help with indicating what you are buying by giving a sense of purpose. We’re going to peel back the curtain right now and show you why things are the way they are and how we got here.

Let’s start with the basic stuff. Here’s a bounty sticker and how it’s assembled from various parts. As you  might guess these parts are for interchangeability. We shuffle them around for different upgrades and we get to keep that jazzy layout. SAVES TIME TOO!

Basic setup for bounty

Here’s the various levels of the Bounty upgrade

When you are in the Make a Boss the color of the money is determined by your bounty level. (and corresponds to the dollar sign icon color)

Legendary upgrade – see how it colors the money display golden!

Examples of the shield patterns for the various upgrades

Once ONE upgrade is in place it’s a relatively painless procedure to start laying out the other upgrades. . .

Machine gun

Machine gun with levels

Other upgrade background samples

You see how we are? Making things as pretty as possible and fun as we can!

Here’s the whole bloody thing in action! You even get an achievement for completing the bounty upgrade.

You like that one? We hope so!

How’s the game going? GLAD YOU ASKED!

We get this question a lot because people care and we know you do too! You know you can always head to the Steam forums to speak with us directly. We try to get around to each and every question!

We had a fan ask us (for all the right reasons) about shipping the game NOW and maybe adding in little features after to round things out. Now I would NOT assume this person was asking to rush or crap out the game. I think the intent was to ask about perhaps holding out on some non-essential tidbit or something and just hitting the fun basics. Well, the deal here is Boss 101 has GOT to be our best. You deserve no less and most importantly we need to be true to OURSELVES and BRING YOU OUR BEST.

I gave a long answer to their question in the Steam Forums but I wanted to reiterate one of the general points. It was about something like a quicker release schedule and working in some neat things AFTER we ship.

What about Early Access or major updates to complete unfinished features with patches, etc
Generally speaking the above solutions are basically making you buy an unfinished product. That is not our goal. We haven’t ever had nor currently have plans to do any of those. We want you to have a finished game at $9.99. That might seem a little lofty but how many games have you seen lately which seem to have been rushed to hit a release date? I can think of a few. I can also think of a few games that while they seem bug free also seem feature light. We want YOU to LOVE Boss 101. Ideally, we want you to think “I got a FRICKING AWESOME DEAL and this game is FUN!”

While we know we have a savvy fan base following our development we can’t say everyone would be understanding of an early or unfinished release. You can check YouTube or Steam reviews for many examples of devs getting pummeled by effectively shoveling a game out early. People don’t like that. We don’t like that. We’re looking to avoid it.

Does that mean Boss 101 will be a flawless masterpiece? Hmmm, maybe not but let’s let time be that judge. What we CAN tell you is Boss 101 will be the best game we can possibly deliver given our time, money and resources. We want the BEST for you.

Come on people – we’re doing this not just for you but for us too. When you plunk down your $9.99 we want to knock you OVER with the fun of Boss 101.

Remember friends – be yourself, BELIEVE in yourself and live your dreams!

Best,

-Tim

2017.06.17 Boss 101 Hat Store Sorting

Hello and welcome to the latest Boss 101 update

Work continues towards the final release. This week we look into quality of life interface improvements for the hat store. This is a great example of the little things we look to help YOU with when it comes to playing and enjoying Boss 101.

Sort label for top of store

The Hat Store

As you might have guessed – we have hats in Boss 101. A lot of them. A little over 250 hats and counting. For you that means we have hats for sale, hats you can earn via a quest, hats you own – and on and on. There are a few things to note here, the most important to us being you quickly getting the information you want when you’re in the hat store. Here’s what we see happening and what we are doing.

A Store

Yep, this place sells hats. So you needs to see prices, abilities and any relevant shopping information when you are making your buying decision. This is what the place started as and it evolved from there.

Hats for Sale Sort

A Dressing Room

The hat store is one of the places you can equip your character in hats they own. This is a function closely tied to the purchasing of the hats. We made a decision earlier in development to allow the player both a Costume and an Ability hat for maximum fun.
– Costume Hat: what you character outwardly looks like
– Ability Hat: What abilities from which hat do you want to use. This allows you to LOOK like you want and have the POWERS you want without tying you down to one or the other.

Sort by owned hats

A Quest Room

Some of the hats are only available after completing some missions or tasks. We use the hat store to show you the known requirements and, where possible, we show you the progress you are making

Sort by Quest hat

Sorting and quick jumping around

That is a LOT of stuff going on and we KNOW it. We added a couple quick ways in the hat room to sort the categories YOU want to see as well as jump quickly through the hat collection.

Various Sorting Options in the Store

Jumping through the hats quickly

In conclusion

As you can see, these are the little things we are working on to make the game as fun as we can make it. Do we need to do every little thing like sorting hats into groups or allowing quick movement through your hat collection? Technically no but we thing it MAKES YOUR GAME BETTER!

And that’s what it’s all about right?

OK Talk with you soon and REMEMBER TO LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.06.10 Boss 101 Mini Quest Achievements

Hello and welcome to the Boss 101 weekly update!

We have something to talk about we all love! ACHIEVEMENTS! You love to get them and we love to give you achievements for YOUR HARD WORK IN BOSS 101!

You know your pals here working on Boss 101 made sure you have cool Steam Achievements (which will translate to console achievements when the time comes). Did you also know we have in game quests which have their own achievements and rewards? Some of these dovetail with the main game achievements but some are simple as collecting a new pet. You know what? We want to celebrate EVEN THOSE!

Mini Quests and Achievements
We created these little popup to tell you about adopting a new pet in the Command Center or maybe winning a new hat. Let’s look at the basics here.

We setup a structure with the achievement plate and allowed for text identifying the achievement name and reward name.

Starting with the plate setup and animation in Spine:

Here’s a sample of a few layouts:

We setup these to show up in the bottom left corner and stack if needed. Some examples:

Command Center – Get a Pet:

Stacking example:

When you are in something like the Upgrade room and complete a row of upgrades you can also get a special reward.

Complete Damage Upgrade:

Complete Health Upgrade:

Closeup of achievement:

The deal is we wanted to have some fun with the reward system and instead of just dropping a little “NEW” icon on the menu we went a little further and put some oomph into the presentation. For us, it’s work like this which helps bring you a really fun experience and ideally enjoy the game a lot more.

It’s all part of bring you the best we can!

BOSS 101 Video Peek by RobJ

Rob J Nova did a video peek at Boss 101 earlier this week. We really think he did a great job catching the spirit of the game and the feel we were aiming for. Check it out here:

Boss 101 Video Peak
Link here:  >>> Click Here <<<

OK – that’s all for this week and remember to live your dreams!

Talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.06.07 Video Peek at Boss 101

Boss 101 Video Peek

Our pal Rob did an amazing look at our game Boss 101. Check out his video right in the link below. Thank you so much Rob for the look and your time!

Boss 101 Video Peak
Link: https://youtu.be/OyCf5pv7BTM

Check it out, see what you think and hit Subscribe if you like his style!

Thank you and talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

2017.06.03 Boss 101, June Development Progress Update

Hello and welcome to the Boss 101 Weekly Update! Thank you for joining us here again.

Development Update – Let’s talk about Progress!

First off we have the THANK YOU FOR YOUR SUPPORT DURING BOSS 101’s development. It’s been a long road and we are heading towards the finish line. We could not have made it without your encouragement! Thank you!

“So, when will Boss 101 be done? You said you were aiming for Early 2017 and it’s Summer now!”

That’s a legitimate question and the answer now is the same it’s always been. The ONLY reason for any delays in release is simply us polishing and bug fixing. At this point we are close to final. The last 4 months have been a LOT of quality of life fixes for YOU THE PLAYER! If you add in the general big fixing then it’s not too hard to imagine where the time has gone.

I know we spoke about this before but a refresher on Boss 101 might be in order. Let’s review what exactly is happening in our day to day.

Behind the Scenes
We work pretty much all day, every day on Boss 101. This is mostly about playing, testing and looking for ways to make the game a clean and fun experience for you. For now that means playthroughs to see if we are hitting the goals of a fun, cohesive experience. We are not looking to have an endless development cycle but at the same time ‘hitting a date’ doesn’t get us much if the game has bugs or obvious usability issues (bad interface, crashes, etc).

Money and Funding
We are ENTIRELY self-funded and working off our OWN DIME. We have taken no one else’s money, we are beholden to no publisher at this point nor did we do a Kickstarter. The idea was to make sure we could create a game for you on the terms we felt best about. This would allow a level of organic development. Aspects of the game could be discovered and worked on as we found them.

The general idea someone can sit in a room and write up a 300 page design doc covering all aspects of a game before development starts is pretty outlandish if you think about it. That doesn’t mean you shouldn’t try but the meat of development is, well, during development. Ideas come into play as you insert new mechanics. Things that didn’t seem like they would be much fun become VERY fun and things you were sure would be amazing are, perhaps, less than stellar.

The point here is we can take advantage of all the ebb and flow of a natural game development cycle. All this means Boss 101 is really its own game and has its look and feel. Whether you like that or not is another question BUT we can assure you this is something we are working with all our might to make SUPER ENTERTAINING AND FUN FOR YOU!

The Team
We have three people. That’s not an excuse but a fact. We are dedicated to Boss 101 and pore over the game daily but that’s the size we have. Would a bigger team get things done faster? Perhaps. Would they be better? That’s debatable.

I’ve worked on and managed teams close to 300 people in size. That is a ton of people and many moving parts. You can imagine it is like herding cats to keep the team on the same track. We don’t have that issue on Boss 101. We’re on the same page, working towards the same goal at all times. Again – the proof will be in the release but this is something we feel you will directly benefit from.

Release Date News
So, we are still in the 2017 release window and if truth be told we expect you to have the game in your hands in months, not years.

No one, please hear me NO ONE READING THIS wants the game to ship more than us. We aren’t holding onto Boss 101 like some overprotective parent. We’re gamers and we know what we demand in a game. When Boss 101 hits the quality bar we demand and has the fun we want it will ship!

Check out our three years of updates nearly anywhere we post regularly. You can see we work all the time and ideally it shows the progress and love we are putting into Boss 101 FOR YOU!

Let’s get over to some weekly touchups and developments shall we?

Boss Bombs

We spoke about this a little last week but we the bosses have the ability to catch sneaky players who hang around near the bottom of the screen. They teleport in a giant weight and drop it on them. You can’t hide down there buster!

On the land

One the sea

Even with a train!

A look at some of the guns for sale. Check out this handy dandy blasters!

Ok – that’s all for this week and thank you for all the support. Yes, will have Boss 101 in your hands as soon as POSSIBLE!

-Tim

2017.05.27 Boss 101, Stores and the Big Boss Bomb

Hello and welcome back to the latest Boss 101 update! Hope you are doing excellently today!

Wanted to peel back the curtain again for those interested in how we make our magic behind the scenes.

Gun Store Extra Info

So check this out. We have our gun store and there is an option to see some extra helpful info about each of the guns you are preparing to buy. By hitting a button you can pop up a small panel showing you the ammo loadout and extra stats about any gun.

We were talking about the gun store (and all the stores) recently. Now that we are near the end of the development of Boss 101 you can imagine it’s easy to look back and see all the amazing things we could, should or MIGHT have done. Specifically the stores in Boss 101. As they stand they are the product of a lot of testing, updating and rejiggering to give you the player the best information. The process was pretty organic (like most of the game’s development) and the end result certainly has the feel we wanted.

In fact, one nice thing about the Command Center design aesthetic was the choice to make it a repurposed, built up place. The guys are using alien tech and creating things as they go. A lot of the machinery and layout are the result of ‘as needed’ design choices.

Let’s get on with the images!

You can bring up a panel for extra info (shown for the bows here)

You can cycle through similar weapons

On a slightly different note – we have a special shop for purchasing secret equipment. Once you buy said equipment it gets sent back to the main stores for you to use.

Boss Battles and more!

Next week we will be looking at some of the ways you can battle a boss. Check out this short preview of a boss boom bomb! BOSS BOOM BOMB! You heard it here first!

Teleporting in the BBB!

Idle for the BBB

All right – hope you enjoyed the latest look and we will talk with you soon.

Remember to always LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!